Navigation

    StyLiS Studios

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    1. Home
    2. toxL
    • Profile
    • Following
    • Followers
    • Topics
    • Posts
    • Best
    • Groups

    Alpha Bravo Charlie Delta Echo Foxtrot

    @toxL

    There is no freedom under absolute power. All is at the whims of those with power, and those without power are powerless. And I fuckin' hate it.

    247
    Reputation
    841
    Posts
    167
    Profile views
    4
    Followers
    24
    Following
    Joined Last Online
    Website reddit.com/u/T0x1cL Location Hong Kong

    toxL Follow

    Best posts made by toxL

    • RE: Test Place-Infinite credits?

      ItsRunAway so basically only the things that are in testing is free

      yeah that sounds good to me

      posted in general discussion
      toxL
      toxL
    • RE: Suggestion: [+100] Rage Quit!

      [+75] Spite: Kill someone with the gun they spawned with (same skin, attachments)

      because some people hate it apparently

      posted in game feedback
      toxL
      toxL
    • RE: New Hints!

      "Using a macro isn't bannable but votekickable, so if you do get votekicked for it don't whine."
      "Most assault rifles can be used effectively in almost all situations, but excel in none of them."
      "You can use the advanced stats tab to view in-depth stats of your weapon."
      "Different firearms have different actions."
      "The BFG is not overpowered, its sheer damage is its one redeeming quality."
      "Bullet hoses like the MAC-10 excel in CQC."
      "The DMR bridges the gap betwen assault rifles and sniper rifles."
      "The best counter to AA-12 is range."
      "The square root of 625 is 25."
      "Shift+Jump+X or Shift+Jump+Z while holding direction button to superjump. Right click while diving to revert to standing position."
      "Machine guns, while bulky, excel at holding areas due to their large ammo capacity."
      (If not in the game already) "Switching to your sidearm is always faster than reloading."
      "The mitochondria is the powerhouse of the cell."
      "You know the rules, and so do I."
      "get stickbugged lol"
      "Don't worry if you're performing poorly - you'll get better."
      "The G11 and AN-94 fires bursts so rapidly that the rounds exit the barrel before the recoil hits you."
      (Rare)"Oh dear, it seems you've seen it."

      posted in general discussion
      toxL
      toxL
    • RE: Underbarrels on pistols

      Stylis give us foregrips on pistols (maybe not the longer ones like the Angled or Hera CQR) but give us stubby or vertical or whatever pls

      posted in game feedback
      toxL
      toxL
    • RE: BFG Extended mag

      The BFG has no magazine. It only has one round in the chamber.

      posted in general discussion
      toxL
      toxL
    • RE: Weapons that could use stock attachments.

      UMP45 full stock:
      d04bd83c-1a6f-4f5c-8d35-695e6d7db4cf-image.png

      Hera CQR stock:
      aea64137-5625-4fb2-9886-96b8b53004cc-image.png

      Also imo retractable stock should provide a stat change (increase in walkspeed identical to folded stock, slightly increased aimspeed, moderate increase in recoil), and remove stock should have more extreme changes than fold stock to make it not a fold stock skin (slightly greater increase in walkspeed/aimspeed, slightly greater increase in recoil). After all, changing to a retractable stock from a full stock usually is changing to a lighter stock, and removing the stock entirely reduces the mass of a firearm (more specifically, by the mass of said stock).

      Besides that, retracting and removing the stock has the same description: "Fold out the weapon's stock for better equip, aim, walkspeed, and recoil recovery speed. Accuracy is hindered by the offset weight and lack of a stock." In my opinion, retracting the stock wouldn't be "folding out" the stock, but "pushing in" or "folding in" a stock, and removing a stock isn't folding the stock at all. Retracting a stock doesn't mean it doesn't have a stock, it just means it's retracted. (Can you describe the weight as being offset to the front instead of to the left/right sides anyway?)

      posted in game feedback
      toxL
      toxL
    • RE: PPK12/U Pistol / Draco-12 (Weapon Idea)

      No more semi-fictional AK12 variants please

      I'm down for a Draco though

      posted in general discussion
      toxL
      toxL
    • RE: Lee Enfield No.4 Mk.1

      "British standard issue bolt-action rifle in .303 calibre. 10 rounds of ammunition and a smooth action provide increased firepower compared to other rifles of its time."

      Also, the shotgun conversions are probably either single-shot or using adapted Stevens and Savage 3-round magazines (Wikipedia).

      posted in Call of Robloxia
      toxL
      toxL
    • RE: Replace the New NV Scope with a Thermal?

      why not both

      just have the useful one be 10k kills and the less useful one be cheaper

      posted in general discussion
      toxL
      toxL

    Latest posts made by toxL

    • RE: APS/APB, PM/PB/Rama suggestions

      Yes, I suck at weapon balancing.

      posted in game feedback
      toxL
      toxL
    • APS/APB, PM/PB/Rama suggestions

      Weapon suggestion: Stechkin APS

      "A Soviet machine pistol in 9mm Makarov. Relatively slow fire rate and weak cartridge makes it easier to control compared to other pistols of the same class."

      Weapon: Stechkin APS
      Rank: 151
      Category: Machine Pistols
      Damage: 24 - 18
      Damage falloff range: 60 - 110 studs
      Headshot multiplier: x1.4
      Bodyshot multiplier: x1
      Fire rate: 750 RPM
      Magazine size: 20
      Ammo reserve: 80
      Bullet type: 9x18mm Makarov
      Reload time: 2.4 seconds
      Empty reload time: 2.8 seconds
      Default fire mode: Auto
      Fire modes: Auto, Semi
      Muzzle velocity: 1800 studs/s
      Penetration depth: 0.5 studs
      Suppression: 0.5
      Equip speed: 15.0
      Aiming speed: 15.7
      Weapon walkspeed: 15.0 studs/s
      Aiming walkspeed: 9.0 studs/s
      Round in chamber: One

      The pistol would have similar recoil to the Glock 18 with a muffler.

      Special attachments:
      -APB conversion (Barrel)

      • Renames APS to APB
      • Decreases muzzle velocity to 1400s/s
      • Increases suppression to 0.7
      • Reduces equip speed by 1

      "Conversion for the APS machine pistol into the APB suppressed machine pistol."

      -APB wire stock (Other)

      • Wire stock behaving similarly to the Glock stock, maybe.

      "Steel wire stock for APB pistol. Not as heavy as APS stock, but is that an upside or a downside?"

      -APS holster-stock (Other)

      • Full stock lol

      "Bakelite APB stock that doubles as a holster. It can store the APB when it's not used, but you aren't using that function anyway."

      Misc:

      -Drum mag (Change to existing attachment)

      • Increase capacity to 84
      • Increase reserve to 168 on Rama
      • Change attachment on PM/PB to "Someone fused a PM and PPSh magazine together somewhere in Russia. One thing that's for certain is that you won't need to reload anymore."

      -12rd extended magazine for PM and PB (Other)

      • Increase capacity to 12
      • Decrease reserve to 84
      • Increases reload time by .2s (tactical)/.3s (empty)
      • 700 kill unlock

      "A longer magazine for your Makarov, with a slight reload penalty because of the slight weight increase."

      -Remove PB suppressor (Barrel; only modification in "Barrel" category)

      • Increase equip speed to 17
      • Sets shot suppression range to None
      • Decreases suppression to 0.5
      • 0 kill unlock
      • Makarov PM firing sounds

      "Remove your PB suppressor, because you can. Behaves extremely similar to the PM pistol."

      -Glock 17

      • Muzzle velocity buff to 1800s/s (similar barrel length to the M9 and same caliber, the muzzle velocities should be similar)

      (Template provided by Darkman)

      posted in game feedback
      toxL
      toxL
    • RE: Darkman's gun review - G17

      Why the hell does the 17 have 1500sps muzzle velocity compared to the 92's 2000sps, when the barrel lengths are nearly identical?

      posted in game feedback
      toxL
      toxL
    • RE: Pimp my gun dump

      You can find Pimp My Gun downloads from a community discord (link on Reddit), and you can get a content debugger from Adobe

      posted in off-topic
      toxL
      toxL
    • RE: Makarovs [Phantom Forces - Test place news #39]

      -Why is it called the Rama 1130?
      -Why no 12rd Makarov mag for PM and PB (with default ammunition?)

      posted in test place
      toxL
      toxL
    • RE: Idea: Glock 20

      Glock for .40 Smith and Wesson uses a 9mm frame, and Glock for .50 GI uses a .45 frame... Maybe the .40 S&W Conversion should be changed for the original Glock 17/18) and the .50 GI one for this.

      posted in general discussion
      toxL
      toxL
    • RE: which snipers you want that was not added to phantom forces

      K98k? Instant vote

      posted in general discussion
      toxL
      toxL
    • RE: Darkman's gun review - HECATE II

      The Hecate was actually a sniper rifle and anti-materiel rifle, as opposed to the M107 being purely an anti-materiel rifle and the BFG-50 being a civilian heavy rifle.

      posted in game feedback
      toxL
      toxL
    • RE: The EM-2 IS a battle rifle.

      The .280 British has a case length of 43mm though. It just has a long bullet compared to the case. It also shoots at like 2000ft.lbf, more than, say, a 5.56 but less than a 7.62. Thus, I would argue that the .280 British is intermediate, or at least in-between intermediate and full power.

      Gun Jesus says at https://youtu.be/fcYj2SpUHvE?t=47, that "It (referring to the EM-2) is a rifle designed for an intermediate style of cartridge."

      posted in general discussion
      toxL
      toxL