Inhales some fresh Canadian-Ingredient Hoozer
So, after making TONS of new stuff, such as maps, fan-arts and stuff, I took some time for myself and bought MW 2019 since it was in discount
After playing it for some time(a couple days non stop technically) and finishing the campaign, I noticed something
You can mostly play it as aggressively as PF, but it also has MANY deficiencies. One of which are the bunch of explosives, such as C4s, Claymores, bouncing betties, RPGs, GLs and jesus christ that just made some part of the experience be excruciating....but at the same time it also made it satisfying to play and get a multi-kill with a C4 or to return a grenade or get someone stuck with a semtex
Any way, MW also showed me what PF could implement if we approach PF with a more open-minded approach
So, today I will be analyzing other roblox shooters, and even Modern Warfare 2019, as unfair of a comparison as it may seem to be, and see what could Phantom Forces extract from them to change the experience for better
So, without more delays....Title car
Things that Phantom Forces can take from other shooters(including MW 2019)
Ah, that is much better. So, first of all, lets start with the main contender. Arsenal
Arsenal and Phantom Forces. What could PF possibly take from Arsenal to improve itself?
For those that just aren't aware of today's today, Arsenal is just the biggest FPS shooter on Roblox. 50k average players, 1.3 Billion visits (as of now), 1 Million likes, several Bloxxy awards
Arsenal could be described as the highest stake of Roblox. The "Fortnite" among the other battle royales
Now, be aware that BIGGEST doesn't necessarily equal to THE BEST
Sure, Fortnite is big, and lifted Epic Games into unthought realms where it can literally give out GTA 5 for free and they will just....get tons of new users and stuff. But Fortnite, subjectively, isn't as good as other Battle royales such as Apex Legends or PUBG or Warzone since these last 3 have more polishing and refinery to them
Same goes with Arsenal
Arsenal is essentially CS:GO but locked to Armament's Race (gun game) and with mods.
The only reasons why it is so big is that it updates itself recurrently and it is marketed for children
Excluding the "Marketed to children" aspect, we can all agree that Arsenal, the same as Fortnite, is big because it updates itself regularly. PF is stuck where it is because it can't afford to update itself at the rhythm that Arsenal does, simply due to personnel shortage. And that was without taking the CoR development into consideration. With CoR taken in, it is possible that PF may even lose some additional players....like now, but it won't die.
Another thing that Arsenal has, that PF can replicate, is the customization level it has
Sure, PF has skins and the skin system is more elaborate, but just skins won't do the trick.
If we had character skins or could have effects on our melee weapons that would be awesome. Hell, we had Animated skins before Arsenal yet they were held back for...god knows why
Anyways, Arsenal may not be the adequate example to follow when it comes to customization. For that, lets go with the next example. Bad Business
Bad Business and Phantom Forces. What could PF possibly take from Bad Business to improve itself?
For starters, they could take a look at the customization. Because the only good thing that Bad Business has over PF is the level of customization it has
You can customize your character with 2 hats(head and face), a torso wear, pants and boots. Maybe PF could allow this degree of customization. We can already have wearable vests, as proven by the Juggernaut mode. Maybe we can polish that system and push it to the test place?
As well, considering that now both PF and Bad Business have attachment systems, maybe PF can improve itself a bit more and go for the next step, gun charms. Bad Business already has them....so maybe its roblox physics what stops PF from doing charms? probably....probably. Same goes for animated skins
Now, the next example. And I actually skipped it. Battle Royales
Battle Royales and Phantom Forces. What could PF possibly take from Battle Royales to improve itself?
For starters, they could try replicating the Battle Pass model that apparently all Battle Royales have. It incentivizes players to play regularly and to pay in some instances for the premium battle pass
As well, PF could try replicating seasons. I'm going to be taking this idea from leelee because it both favors map-makers and players alike. 12-week seasons in PF could probably cycle out maps and push the test ones up for the duration of the season
Since there are plans for a Hub World PF, maybe in the hub world there can be servers that have the "Season Map Rotation" and the "Permanent Collection", which would be the maps we have always known for P.F
As well, these seasons could grant players time-limited, exclusive cosmetics that could be purchased with credits after the season, similar to what Destiny does
And now, to the last, but probably biggest example. Call of Duty: Modern Warfare 2019
Modern Warfare 2019 and Phantom Forces. What could PF possibly take from MW2019 to improve itself?
This one has broad angles to approach it.
For starters, the attachment system it has. Most if not all guns have:
While I'm in favor of the MW perk system because Sleight of Hand reloads are better than Anti's lewds....ahem sorry....cut!
(take 2) Insert TV Beep sound here
While I like the MW perk system, the possibility of perks has already been shot dead by Stylis a while back, but maybe PF can implement a similar system of attachments anyways. Some guns can attach extra-short, short or long barrels, but for short and extra short barrels, they pretty much make your gun worse while giving a barely noticeable boost in handling and also taking the space that a muzzle brake or suppresor could use. Maybe if Barrel and Muzzle were split, this would obviously change
Now, I know that the split categories can create problems, like the AA-12 Drum Flechette mix up until just recently, but this doesn't mean that problems like "short barrels overall make your gun worse in most cases" don't exist as well
If PF split the gun attachments into stock, barrel, muzzle, underbarrel, optics, other and ammo, but implemented the mod capacity that MW has(only 5 attachments per gun, PERK INCLUDED), this wouldn't be an issue.
Not only does MW do this, but Bad Business does it. Recoil has the category split but not the attachment limit, which breaks the system
In the more cosmetic side, MW allows you to apply a skin, a charm and 2 to 4 stickers on your gun, depending on which gun you use. PF could use this system to have a step over other games and attract more attention.
As well, MW sometimes allows players to have a custom-named gun if they obtain the appropriate blueprint, so maybe PF can allow for the player's weapons to have custom-names as well.
Another thing that PF could take from Modern Warfare is the super-sprint. While in MW, it doesn't do much if you don't have perks like Double Time or the Tactical Stim, it sure gets you to places where people don't expect you to be
PF, being slightly movement-based, could benefit from implementing a super-sprint system. But....this would come with a cost, obviously being the inclusion of a stamina system.
I have talked with other people about the idea of including super-sprint and stamina, and my approach for it is that stamina would only limit how much a player can super sprint, not how much a player can sprint normally. Hence you can super-sprint then keep on sprinting normally, under my idea, unlike in MW, where you super-sprint only for 5 seconds and have to wait 20 million years or use a stim to get that super sprint back
Now something that PF shouldn't copy from MW is the mounting system. It just makes guns be dead accurate and is stupidly overpowered so hence....dont copy this.
Another thing that PF can easily copy is the introductory, contextual and finishing voicelines. To exhibit my point, here's an exhibit of what I mean with voicelines
In MW, when you enter a map, right after the animation, you hear your team's locutor say things like:
"Team Deathmatch. Get your teeth out. Time to hunt" or "Search and Destroy. Assets identified, defending them is critical"
When you capture a target or when lose a target, your team's locutor says:
"We're losing Bravo", "Help your team on Alpha", "We're taking Charlie"
When the match ends....you get the point by now. This would add for more customization(if voicepacks were made), but can also be used to add more language variety to the game(if voicepacks are made)
One thing I always encounter are new players that can only speak their native language(usually spanish or portuguese) and can't work themselves into the game due to the language barrier and end up leaving to games like Adopt Me or Arsenal, where there's already a translation setting, and hence they don't have that same barrier
As well, PF could also implement translation functionalities, since many of the mods speak languages aside of english.
And now, into less game-y aspects. The Main Menu.
Sure. PF can't apply the same things that MW has in its main menu, with the background and the sound effects and the fog and characters walking and everything. But PF can implement things.
For instance, maybe the buttons could get a facelift and look more refined. A plain blue sure is nice and simple....but we've had the same plain blue every since the game came out of beta. Only thing that has changed is the background, which could also have some changes or maybe even become customizable, and the player model's expression from :) to >:), which should be customizable by this point
As well, maybe the main menu can include a new tab where it tells you which team you were put in and if you're winning, tied or losing
A more cosmetic visual overhaul could be the killcards. It's clear that they can be done very easily, without doing much changes to the game's system (that I am aware of) and would add more value and customization options to the game. Not only do the killcards bring in a possibility of allowing their custom background, they can also allow for players to have their own custom badge
And that's all
Alright. That will be it for this post
hopefully I make a voice over on this, of course recording for real since i now have a better mic
Until Next Time...
Canadian-Ingredient Hoozer mix