(lol i had to make a new account bc i got locked out of my old one)
OPINION PIECE. DON'T GET MAD, TALK ABOUT IT. CHALLENGE IT. DEBATE IT.
I've been wanting to talk about the current stance of PF for quite a while now, but I'm finally talking about it now because I've reached my absolute limit. This is more just laying out stuff rather than properly formatting it as an essay.
First thing I wanna talk about is the overwhelming amount of choice in the game. The game has way too many guns based on the meta and I don't know it StyLis is aware of it. If they are, they aren't doing a very good job of handling it. There's a lot of guns that I don't get see used and as far as I'm aware, the meta isn't that broad; it currently has a big emphasis on flachette, high-recoil LMG's and a handful of assault rifles. From my understanding and experiences in PF, the meta hasn't had a big change since the HK variants were added, or maybe even the sniper revamp. I don't know if it's because of StyLis' lack of focus on balance since 2019 or if another reason is involved, so don't quote me on that. I find class balances in PF to be very interesting when considering that PF was intended to be the most realistic FPS in ROBLOX. Having Shotguns act closer to snipers than what shotguns typically are in FPS games whilst having an anti-material rifle that can feel like it's less consistent that shotguns.
The recent maps that have been added more or less have aesthetics and nothing else. They don't work very well with PF's current state and I'm somewhat certain that a huge amount of people are disappointing with at least some of the new maps. The older maps are nothing special but they at least work, however they really started going downhill once maps like Blizzard, Rig and Mirage (although I kind of like Mirage) were added. Rig feels like you're forced to use LMG's and/or Shotguns on objective-based gamemodes because of it emphasis on enclosure and elevation whilst Blizzard is a complete mess that disadvantages virtually every kind of player. It was too big, the constant curves in the ground was very annoying and it overall felt like a refined baseplate. I don't care too much about the new aesthetic the devs want to take but it's both fallen flat on its face and is as far away as possible from what PF used to be whilst still not being its own game.
The sniper revamp and bolt fix from late 2018-early 2019 was (and still is) seen as one of the worst changes in the game for a lot of people that I know, especially seeing that lots of people I've talked to agree that 2018 was the best time to play PF. Whilst it does have some logical weight to it, with it acting as a balance and nod to the dev's goals for the game, it was a very negative change to the game. The sniping community has been around for a very long time and it's already had a huge influence on what snipers were in PF. It feels like a rather foolish move for StyLis to have taken so long to fix what snipers were. And in the current stance of the game, it feels like they're even harder to get consistent at (I personally find snipers almost impossible to use in an aggressive playstyle, but some much more talented players do agree that snipers did become harder to use when those changes came around).
Latency and engine performance is a god damn joke in PF, but I understand that it's less an issue with StyLis and more ROBLOX themselves. I wish that StyLis would maybe try and get ROBLOX to aknowledge and fix latency issues and perhaps put more of an emphasis on improving the ROBLOX engine (like allowing the player to use the GPU and getting rid of the 60FPS cas).
Servers and team balancing I feel are worse than the were in 2018. I sometimes feel like there's more alt accounts than there are new players and finding a good bot server happens once in a blue moon in comparison to how frequently I would get them back in 2018 (could just be because the meta didn't really encourage that or maybe PF was more popular in that state, IDK).
AxisAngle joined on a modded PF game and I have no idea why, it could've been him checking if the game was worth taking down or seeing how players interacted with it. I just hope that he and possibly a few other members could take that in to consideration not only with snipers but with the game as a whole.
In fact, I would much rather them building on and tweaking what they have now and have them switch the game back to a 2018 stance, removing guns that barely get used and removing elements of the game that feel out of place (newer maps, some attachments, etc.). I feel like them doing stuff like adding straight pull bolt is more a lazy attempt to bring back old players and keep current ones, it feels like they don't understand what made snipers so good in the first place.
Don't get angry at this post, I could've been a lot more aggressive and less formal than I am now. There's more stuff I could mention (like bullet paths and scuffed movement) but I don't want this post to be the length of a thesis.