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    Darkman_Bree

    @Darkman_Bree

    Welcome to the darkness!

    Proud Owner of the Minecraft server: PurpurMC.
    3D Modeller via resource packs in Minecraft.
    Belgian supporter of the FN FAL.
    Also plays Team Fortress 2, Left 4 Dead 2, Minecraft, Terraria, Roblox, PUBG, Cooking Simulator, GTA, Mario & Luigi RPG's and GMod.

    Get the FALO added to Phantom Forces!

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    Location Belgium Age 21

    Darkman_Bree Follow

    Best posts made by Darkman_Bree

    • Gun of the Day Suggestion.

      Alright, so this suggestion will help solve 3 things:

      • People asking for more attention with weapons for low ranks.
      • People wanting to try out X gun while being too low ranked or have no credits.
      • Some guns being ignored.

      I present you:

      Gun of the Day!

      It's very simple, Every day a random gun from the game will be selected to be the Gun of the Day!
      This gun for an entire day will get the following things:

      • The gun is free to use for everyone!
        • Anyone who does not own this gun by the end of the day will automatically unequip it.
        • The gun tooltip in the UI is colored green if it's the Gun of the Day.
      • A 25 XP bonus kill reward for making a kill with the Gun of the Day.
      • Players that equip the Gun of the Day but do not actually own them cannot unlock skins or buy attachments for it, They can only run it stock.

      Litteraly EVERY gun can become Gun of the Day, EVERY GUN! No melee's or grenades though.

      Yes, this suggestion has some cons, such as if a very annoying gun is selected as Gun of the Day (BFG 50, AA-12, MG3KWS,...) but this way the low ranks actually have a chance to give high rank guns a try for a day + Underused weapons actually have a chance to shine in battle.

      So, what do you guys think of this?

      posted in game feedback
      Darkman_Bree
      Darkman_Bree
    • Mall Revamp + Reticle Coloring + Ammo catagory [Test place news #32]

      This test place news article will be a smaller one so we atleast have one in the new forums.
      #33 will be made once there's more new content.


      Mall Revamp

      Mall has been revamped by the community, It's been entirely remade from scratch!

      Unfortunately this new site's filesize limit is really small, and Imgur pictures do not get uploaded, So click the link below for all of Mall Revamp's pictures.

      https://imgur.com/a/0v7OJBe


      The return of Sight Reticle Coloring.

      Sight coloring has returned, It works the same as before, Get 10 kills while you have an optic equipped on your weapon and you will unlock reticle coloring, where you can give your sight reticle any color you want with RGB sliders.

      Unfortunately, this does not work on default scopes, default iron sights and canted sights.


      The ammo catagory:

      Added new attachment catagory: Ammo

      • Armor Piercing, Hollow Point, Flechette, Birdshot and Slugs have been moved to that.
      • Available on Primaries and Secondaries.
      • Judge can now use Flechette, Birdshot and Slugs.
        • Judge with Flechette has a bug(?) that gives it 8 pellets instead of 4, Making it a super effective shotgun.
        • Judge with Birdshot is very deadly up close.
        • Judge with Slugs deal more damage than the Executioner.
      • SFG 50 can no longer use Armor Piercing or Hollow Point.
      • Birdshot now decreases both max and min damage. (Already in the main game, Shadow nerf)
        • Max damage range however is slightly increased.
      • Executioner can now use AP and HP.



      Want to play the new Mall Revamp and Reticle Colors?
      Join the Test Place!

      https://www.roblox.com/games/299659045/test-place

      posted in general discussion
      Darkman_Bree
      Darkman_Bree
    • Gun suggestion: FALO

      d6df628b-ab48-4d63-a378-ac058f3cf1fa-image.png

      The LAR 50.42 better known as the FALO is a LMG variant of the famous FN FAL!

      It has a heavy barrel and is equipped with a 30 Round Magazine (and folded bi-pod like other LMG's) and has wooden handguard and buttstocks.

      There's also a LAR 50.51 also known as the FAL HBAR, but this suggestion is about the FALO.

      The FALO would fill in under the LMG catagory and would be the first 7.62x51mm NATO LMG that is not a belt-fed LMG in the game.


      Stats:

      The stats of the FALO ingame are fairly similar to the FAL 50.00 but more for a LMG style play, Also this thing has heavier recoil and unreliable hipfire stability.
      Unlike the FAL 50.00, This variant cannot 3-hit bodyshot at long range and has a slower reload.

      Rank: 142
      Category: LMG
      Damage: 40-28
      Damage falloff range: 55-120 studs
      Headshot multiplier: (x1.40) 56-39.2
      Bodyshot multiplier: (x1.10) 44-30.8
      Fire rate: 700 RPM
      Magazine size: 30
      Ammo reserve: 150
      Bullet type: 7.62x51mm NATO
      Reload time: 3.5 seconds
      Empty reload time: 4.5 seconds
      Default fire mode: Auto
      Fire modes: Auto / Semi
      Muzzle velocity: 2,750 studs/s
      Penetration depth: 2.0 studs
      Suppression: 0.7
      Equip speed: 11
      Aiming speed: 9
      Weapon walkspeed: 12.0 studs/s
      Aiming walkspeed: 9.0 studs/s
      Round in chamber: One

      Attachments:

      The FALO will have all the regular attachments other guns have, but with 1 exclusive added attachment:

      • 50 Round Drum.
        • (+) Increases the magazine capacity from 30 to 50.
        • (-) Decreases the ammo reserve from 150 to 100.
        • (-) Decreases equip speed, aim speed, walk speed and sprint speed.
        • (-) Increases reload time.

      Conclusion

      So yeah, that's it, A beautiful FAL LMG to have in the game!
      What do you think?

      posted in game feedback
      Darkman_Bree
      Darkman_Bree
    • RE: Does anyone want rain added to the game?

      Death UI:

      Killed by Lightning.
      Gun: Lightning
      Attachments:

      • None
      • None
      • None
      • Ballistics Tracker
      • None
      posted in general discussion
      Darkman_Bree
      Darkman_Bree
    • The Secondary Update - Suggestion list.

      The Secondary Update...

      So, If you all have followed me on the older forums.
      I always liked gun suggestions involving Pistols, Machine Pistols, Revolvers and Other Secondaries for the reason that we need secondaries, and that's true.

      You may also remember that I mentioned "Secondary Update" alot, Because we need an update that expands our choices of secondaries, Which is also true.

      And when asking Shay about it, He also agrees there should be a Secondary Update and is willing to work on it.
      And now here I am, With a new big suggestion list about a topic, and this time the topic is a well fitting Secondary Update.

      I am going to write my personal requests and idea's for a successful Secondary Update here, Of course you all can give your opinions and idea's here too.

      Anyways, I'm gonna get started with it:

      (Quick extra note, All of these are suggestions, Please do not mistakingly think this is a confirmed update, All we know is that Shay is interested in making such an update.)


      The Secondary Update - Suggestion List:

      New suggested features:

      • Temporary new gamemode: Sidearm Wars
        • Bans the use of Primaries during the round, No exceptions.
        • All Secondaries, Melee's and Grenades are still allowed, but Secondaries are recommended.
        • Just like Gun Game and Infection, this is temporary.
          • The gamemode will be Test Place and VIP Server exclusive after, or if a dev decides to activate it for fun.
      • New +25 XP Bonus for killing someone while gangster aiming with a pistol.

      Current secondary change suggestions:

      • M9:
        • Rename to "Beretta M9"
      • G17:
        • Revert name to "Glock 17"
        • Minor reload nerf when 33rd Mag is equipped.
      • M1911:
        • Minor muzzle velocity nerf.
        • Reduce magazine capacity to 7.
      • Desert Eagle L5:
        • Small damage range nerf.
      • M45A1:
        • Nothing.
      • Five Seven:
        • Nothing.
      • ZIP 22:
        • Minor recoil buff to be usable again with scopes.
        • Minor recoil nerf when Pro Mag is equipped.
      • Desert Eagle XIX:
        • Readded Police Attachments.
      • G18:
        • Revert name to "Glock 18"
        • Minor reload nerf when 33rd Mag is equipped.
        • Decreased long range damage.
      • M93R:
        • Rename to "Beretta M93R"
        • Minor damage nerf to make sure it's no longer a straight upgrade of the M9.
          • Still enough damage to do a 3-hit burst kill.
        • Decreased long range damage.
      • TEC-9:
        • Added 32 Round Magazine attachment.
          • Increases magazine capacity to 32.
          • Decreases spare ammo to 32.
          • Increases weight.
          • Increases reload time.
        • Decreased long range damage.
      • Micro Uzi:
        • Minor recoil buff for less RNG.
        • Added 25 Round Magazine attachment.
          • Increases magazine capacity to 25.
          • Decreases spare ammo to 50.
          • Increases weight.
        • Decreased long range damage.
      • MP1911:
        • Added Stock attachment to reduce recoil.
          • Increases weight and makes hipfire less stable.
        • Decreased long range damage.
      • MP412 REX:
        • Decreased reload time due to it's realisticly fast reload mechanism.
        • Decreased RPM to 450.
      • 1858 New Army:
        • Slight nerf in recoil because it being super OP right now, especially with fan firing.
      • Mateba 6:
        • Nothing.
          • Because it's an Autorevolver, It should hold the fastest RPM, Double Action revolvers normally fire at 200 RPM, but I don't want to ruin the other revolvers.
      • Redhawk 44:
        • Decreased RPM to 350.
      • Judge:
        • When using Flechette, Pellet spread slightly increased due to extra pellet count. (Test Place)
        • When using Birdshot, Pellet spread is increased.
        • Remove Slugs and replace it with .45 Long Colt for more balanced stats.
      • Executioner:
        • Nothing.
      • Serbu Shotgun:
        • Small pellet spread buff because the Sawed Off and SAIGA are better.
        • Small close range damage buff at close range.
        • Recolor this gun, It's ugly right now.
      • SFG 50:
        • Slight reload buff to make it more viable, since the BFG and SFG are the worst weapons in the game actually.
      • Sawed Off:
        • Nothing.
      • SAIGA-12U:
        • Nothing.
      • Obrez:
        • Remove random RNG choke/spread.
          • It has enough drawbacks already, why does RNG spread exist?

      New secondary suggestions:


      CZ-75

      af848580-f4f0-4941-a108-4caf1a1004e3-image.png

      Stats:

      A 12-rounder pistol that has high damage for a 9mm pistol, Lower than average magazine size for a 9mm pistol.

      Category: Pistol
      Country of origin: Czechoslovakia
      Damage: 38-29
      Damage falloff range: 50-95 studs
      Headshot multiplier: (x1.50) 57-43.5
      Bodyshot multiplier: (x1.20) 45.6-34.8
      Fire rate: 780 RPM
      Magazine size: 12
      Ammo reserve: 108
      Bullet type: 9x19mm
      Reload time: 2.0 seconds
      Empty reload time: 2.1 seconds
      Default fire mode: Semi
      Fire modes: Semi
      Muzzle velocity: 1,800 studs/s
      Penetration depth: 0.5 studs
      Weapon walkspeed: 15.0 studs/s

      USP .45

      6d420441-a98f-4dc0-8d23-18d301164942-image.png

      Stats:

      A .45 ACP pistol with 10 round magazine, High damage like the other 2 .45 ACP pistols, Lower fire rate than the other 2, but makes up for it's lower recoil.

      Category: Pistol
      Country of origin: Germany
      Damage: 50-28
      Damage falloff range: 15-80 studs
      Headshot multiplier: (x1.40) 70-39.2
      Bodyshot multiplier: (x1.10) 55-30.8
      Fire rate: 600 RPM
      Magazine size: 10
      Ammo reserve: 50
      Bullet type: .45 ACP
      Reload time: 2.6 seconds
      Empty reload time: 2.8 seconds
      Default fire mode: Semi
      Fire modes: Semi
      Muzzle velocity: 1,650 studs/s
      Penetration depth: 0.5 studs
      Weapon walkspeed: 15.0 studs/s

      Makarov PM

      a393cf4c-5a99-48fe-a9d2-fb3e08678080-image.png

      Stats:

      A classic pistol from the well known Roblox game: Apocalypse Rising, 8 round magazine with a small bullet, Deals low damage but has very low recoil.

      Category: Pistol
      Country of origin: Russia / Soviet Union
      Damage: 33-19
      Damage falloff range: 40-80 studs
      Headshot multiplier: (x1.40) 46.2-26.6
      Bodyshot multiplier: (x1.10) 36.3-20.9
      Fire rate: 750 RPM
      Magazine size: 8
      Ammo reserve: 64
      Bullet type: 9x18 Makarov
      Reload time: 2.1 seconds
      Empty reload time: 2.3 seconds
      Default fire mode: Semi
      Fire modes: Semi
      Muzzle velocity: 1,400 studs/s
      Penetration depth: 0.5 studs
      Weapon walkspeed: 15.0 studs/s

      Luger P08

      1f461f71-8f1f-403c-af31-5c7b95dcaaa7-image.png

      Stats:

      Classic WW2 German pistol, Decent damage, but very low fire rate due to it's mechanism, A higher movement speed to calculate for it's loss of fire rate.

      Category: Pistol
      Country of origin: Germany
      Damage: 36-27
      Damage falloff range: 60-100 studs
      Headshot multiplier: (x1.50) 54-40.5
      Bodyshot multiplier: (x1.10) 39.6-29.7
      Fire rate: 116 RPM
      Magazine size: 8
      Ammo reserve: 72
      Bullet type: 9x19mm
      Reload time: 2.4 seconds
      Empty reload time: 2.7 seconds
      Default fire mode: Semi
      Fire modes: Semi
      Muzzle velocity: 1,100 studs/s
      Penetration depth: 0.5 studs
      Weapon walkspeed: 15.5 studs/s

      M11

      c7acbe6a-5084-4717-863f-4a62cf83bf7f-image.png

      Stats:

      Also known as the P228, Decent pistol with good damage and a good bodyshot multiplier.

      Category: Pistol
      Country of origin: Germany / Switzerland
      Damage: 40-25
      Damage falloff range: 50-95 studs
      Headshot multiplier: (x1.50) 60-37.5
      Bodyshot multiplier: (x1.20) 48-30
      Fire rate: 780 RPM
      Magazine size: 13
      Ammo reserve: 104
      Bullet type: 9x19mm
      Reload time: 2.0 seconds
      Empty reload time: 2.1 seconds
      Default fire mode: Semi
      Fire modes: Semi
      Muzzle velocity: 1,800 studs/s
      Penetration depth: 0.5 studs
      Weapon walkspeed: 15.0 studs/s

      CZ-75 Auto

      938bef7e-0dad-42f8-be05-0201ab873f5a-image.png

      Stats:

      Automatic version of the CZ-75 pistol, Good fire rate for a machine pistol, low damage, average recoil, low magazine count, but good reload speed and damage range.

      Category: Machine Pistol
      Country of origin: Czechoslovakia
      Damage: 31-19
      Damage falloff range: 25-60 studs
      Headshot multiplier: (x1.40) 43.4-26.6
      Bodyshot multiplier: (x1.00) 31-19
      Fire rate: 1000 RPM
      Magazine size: 12
      Ammo reserve: 72
      Bullet type: 9x19mm
      Reload time: 2.6 seconds
      Empty reload time: 2.7 seconds
      Default fire mode: Auto
      Fire modes: Auto
      Muzzle velocity: 1,800 studs/s
      Penetration depth: 0.5 studs
      Weapon walkspeed: 14.5 studs/s

      CBJ-MS

      9a740693-7a57-4640-b99b-22e086352d3a-image.png

      Stats:

      A SMG with lower fire rate, Stable recoil and damage, remains lightweight and easy to use.

      Category: Machine Pistol
      Country of origin: Sweden
      Damage: 36-21
      Damage falloff range: 32-70 studs
      Headshot multiplier: (x1.40) 50.4-29.4
      Bodyshot multiplier: (x1.00) 36-21
      Fire rate: 700 RPM
      Magazine size: 20
      Ammo reserve: 60
      Bullet type: 6.5x25mm CBJ
      Reload time: 2.6 seconds
      Empty reload time: 3.0 seconds
      Default fire mode: Auto
      Fire modes: Auto
      Muzzle velocity: 1,800 studs/s
      Penetration depth: 0.75 studs
      Weapon walkspeed: 15 studs/s

      PP-2000

      959843c8-c68b-4f3a-baff-df24972beb24-image.png

      Stats:

      Interesting machine pistol that can be considered a PDW aswell, Decent fire rate, recoil and damage while remaining fast to reload, Good muzzle velocity.

      Category: Machine Pistol
      Country of origin: Russia
      Damage: 36-21
      Damage falloff range: 32-70 studs
      Headshot multiplier: (x1.40) 50.4-29.4
      Bodyshot multiplier: (x1.00) 36-21
      Fire rate: 800 RPM
      Magazine size: 20
      Ammo reserve: 60
      Bullet type: 9x19mm
      Reload time: 2.2 seconds
      Empty reload time: 2.7 seconds
      Default fire mode: Auto
      Fire modes: Auto
      Muzzle velocity: 2,000 studs/s
      Penetration depth: 0.5 studs
      Weapon walkspeed: 15 studs/s

      Škorpion vz. 61

      8341d0ac-9361-4f00-9fbb-eef9a736f3df-image.png

      Stats:

      Well known machine pistol, Has a good damage falloff range and fire rate, but is not good for muzzle velocity.

      Category: Machine Pistol
      Country of origin: Czechoslovakia
      Damage: 36-19
      Damage falloff range: 32-70 studs
      Headshot multiplier: (x1.40) 50.4-29.4
      Bodyshot multiplier: (x1.00) 36-19
      Fire rate: 850 RPM
      Magazine size: 20
      Ammo reserve: 60
      Bullet type: .32 ACP
      Reload time: 2.2 seconds
      Empty reload time: 2.7 seconds
      Default fire mode: Auto
      Fire modes: Auto
      Muzzle velocity: 1,500 studs/s
      Penetration depth: 0.5 studs
      Weapon walkspeed: 15 studs/s

      Colt Python

      64584965-b767-4f19-802c-f35a0bb07d14-image.png

      Stats:

      A well known revolver, Lower damage but better muzzle velocity due to a long barrel.

      Category: Revolver
      Country of origin: United States
      Damage: 52-33
      Damage falloff range: 70-100 studs
      Headshot multiplier: (x2.50) 130-82.5
      Bodyshot multiplier: (x1.40) 72.8-46.2
      Fire rate: 400 RPM
      Magazine size: 6
      Ammo reserve: 42
      Bullet type: .357 Magnum
      Reload time: 3.6 seconds
      Empty reload time: 3.6 seconds
      Default fire mode: Semi
      Fire modes: Semi
      Muzzle velocity: 2,000 studs/s
      Penetration depth: 1.0 studs
      Weapon walkspeed: 14 studs/s

      Model 500

      2f04332c-be4d-491f-af31-9de0376ec1d7-image.png

      Stats:

      Extremely powerful revolver, This revolver deserves to 1-hit headshot at all ranges, but at the cost of a low fire rate, long reload and heavy recoil.

      Category: Revolver
      Country of origin: United States
      Damage: 90-48
      Damage falloff range: 40-80 studs
      Headshot multiplier: (x2.50) 225-120
      Bodyshot multiplier: (x1.40) 126-67.2
      Fire rate: 200 RPM
      Magazine size: 5
      Ammo reserve: 20
      Bullet type: .500 S&W Magnum
      Reload time: 4.2 seconds
      Empty reload time: 4.2 seconds
      Default fire mode: Semi
      Fire modes: Semi
      Muzzle velocity: 2,000 studs/s
      Penetration depth: 2.0 studs
      Weapon walkspeed: 13 studs/s

      OTs-38

      0342dc69-ba7d-4937-bff6-f2af2755aef5-image.png

      Stats:

      Revolver with an intergrated suppressor, Low damage but makes up for it's silence, Shooting the body or head is still powerful.

      Category: Revolver
      Country of origin: Russia
      Damage: 48-25
      Damage falloff range: 45-70 studs
      Headshot multiplier: (x2.50) 120-62.5
      Bodyshot multiplier: (x1.40) 67.2-35
      Fire rate: 400 RPM
      Magazine size: 5
      Ammo reserve: 40
      Bullet type: 7.62x42 mm SP-4
      Reload time: 3.6 seconds
      Empty reload time: 3.6 seconds
      Default fire mode: Semi
      Fire modes: Semi
      Muzzle velocity: 1,250 studs/s
      Penetration depth: 1.0 studs
      Weapon walkspeed: 15 studs/s

      Alright, that's it.
      I'm done, This took me hours to type all down.

      posted in game feedback
      Darkman_Bree
      Darkman_Bree
    • RE: Makarov Description Reference Request

      I support this.

      posted in general discussion
      Darkman_Bree
      Darkman_Bree
    • Darkman's weapon reviews hub

      Welcome to a new forum series that I am doing!

      I will try to review every gun in the game here, one by one.
      If this series continues, I will go down from top to bottom in every catagory!

      I will be talking about alot of things about this gun, including conversions, giving tips on how to use it, my personal review,...
      We will go through every gun catagory by rank, so in Assault Rifles it's: AK12 -> AN-94 -> AS VAL -> ...

      This is the catagory order I will follow:

      Assault Rifles
      Battle Rifles
      Carbines
      DMR's
      LMG's
      PDW's
      Shotguns
      Sniper Rifles
      Pistols
      Machine Pistols
      Revolvers
      Others


      List of gun reviews, Click the gun name to travel to that review post!

      Assault Rifles

      RANK GUN STATUS
      0 AK12 Completed
      10 AN-94 Completed
      15 AS VAL Completed
      16 SCAR-L Completed
      20 AUG A1 Completed
      22 M16A4 Completed
      25 G36 Completed
      31 M16A3 Completed
      39 AUG A2 Completed
      42 K2 Completed
      45 FAMAS F1 Completed
      47 AK47 Completed
      52 AUG A3 Completed
      55 L85A2 Completed
      64 HK416 Completed
      74 AK74 Completed
      94 AKM Completed
      103 AK103 Completed
      111 TAR-21 Completed
      122 TYPE 88 Completed
      123 M231 Completed
      128 C7A2 Completed
      211 G11K2 Completed

      Battle Rifles

      RANK GUN STATUS
      21 BEOWULF ECR Completed
      30 SCAR-H Completed
      44 AK12BR Completed
      59 G3 Completed
      76 AG-3 Completed
      78 HK417 Completed
      96 HENRY 45-70 Completed
      107 FAL 50.00 Completed

      Carbines

      RANK GUN STATUS
      0 M4A1 Completed
      6 G36K Completed
      14 M4 Completed
      28 L22 Completed
      32 SCAR PDW Completed
      35 AKU12 Completed
      42 GROZA-1 Completed
      51 AK12C Completed
      62 HONEY BADGER Completed
      63 K1A Completed
      69 SR-3M Completed
      79 GROZA-4 Completed
      86 MC51SD Completed
      89 FAL 50.63 PARA Completed
      93 1858 CARBINE Completed
      105 AK105 Completed
      114 JURY Completed
      125 KAC SRR Completed
      130 X95R Completed
      160 HK51B Completed

      DMR's

      RANK GUN STATUS
      3 MK11 Completed
      13 SKS Completed
      34 SL-8 Completed
      46 VSS VINTOREZ Completed
      59 MSG90 Completed
      70 BEOWULF TCR Completed
      78 SA58 SPR Completed
      85 SCAR SSR Completed

      LMG's

      RANK GUN STATUS
      0 COLT LMG Completed
      19 M60 Completed
      27 AUG HBAR Completed
      33 MG36 Completed
      37 RPK12 Completed
      43 L86 LSW Completed
      54 RPK Completed
      67 HK21 Completed
      72 SCAR HAMR Completed
      88 RPK74 Completed
      101 MG3KWS Completed
      142 MG42 Completed

      PDW's

      RANK GUN STATUS
      0 MP5K Completed
      5 UMP45 Completed
      7 G36C Completed
      9 MP7 Completed
      23 MAC10 Completed
      24 P90 Completed
      40 MP5 Completed
      49 COLT SMG 633 Completed
      53 L2A3 Completed
      60 MP5SD Completed
      66 MP10 Completed
      71 M3A1 Completed
      74 MP5/10 Completed
      77 UZI Completed
      80 AUG A3 PARA Completed
      84 K7 Completed
      88 KRINKOV Completed
      92 PPSH-41 Completed
      98 FAL PARA SHORTY Completed
      100 KRISS VECTOR Completed
      105 PP-19 BIZON Completed
      108 MP40 Completed
      115 X95 SMG Completed
      121 TOMMY GUN Completed
      126 RAMA 1130 Completed

      Shotguns

      RANK GUN STATUS
      1 KSG 12 Completed
      11 REMINGTON 870 Completed
      24 DBV12 Completed
      56 KS-23M Completed
      63 SAIGA-12 Completed
      81 STEVENS DB Completed
      112 AA-12 Completed
      120 SPAS-12 Completed

      Sniper Rifles

      RANK GUN STATUS
      0 INTERVENTION Completed
      12 REMINGTON 700 Completed
      38 DRAGUNOV SVU Completed
      41 AWS Completed
      65 BFG 50 Completed
      82 AWM Completed
      84 TRG-42 Completed
      91 MOSIN NAGANT Completed
      104 DRAGUNOV SVDS Completed
      138 K14 Completed
      150 HECATE II Completed
      170 M107 Completed
      195 STEYR SCOUT Completed
      200 WA2000 Completed

      Pistols

      RANK GUN STATUS
      0 M9 Completed
      0 G17 Completed
      8 M1911 Completed
      18 DESERT EAGLE L5 Completed
      31 IZHEVSK PB Completed
      34 M45A1 Coming soon
      57 FIVE SEVEN Coming soon
      61 ZIP 22 Coming soon
      92 MAKAROV PM Coming soon
      99 GB-22 Coming soon
      102 DESERT EAGLE XIX Coming soon

      Machine Pistols

      RANK GUN STATUS
      17 G18 Coming soon
      26 93R Coming soon
      50 TEC-9 Coming soon
      68 MICRO UZI Coming soon
      87 ŠKORPION VZ. 61 Coming soon
      106 MP1911 Coming soon
      110 ARM PISTOL Coming soon

      Revolvers

      RANK GUN STATUS
      4 MP412 REX Coming soon
      29 MATEBA 6 Coming soon
      58 1858 NEW ARMY Coming soon
      82 REDHAWK 44 Coming soon
      113 JUDGE Coming soon
      137 EXECUTIONER Coming soon

      Others

      RANK GUN STATUS
      36 SERBU SHOTGUN Coming soon
      75 SFG 50 Coming soon
      79 M79 THUMPER Coming soon
      90 SAWED OFF Coming soon
      95 SAIGA-12U Coming soon
      117 OBREZ Coming soon

      One Handed Blades

      RANK MELEE STATUS
      0 KNIFE Coming soon
      49 RITUAL SICKLE Coming soon
      69 KEY Coming soon
      73 ICE PICK Coming soon
      73 MACHETE Coming soon
      83 TOMAHAWK Coming soon
      89 POCKET KNIFE Coming soon
      119 JASON Coming soon
      150 DARKHEART Coming soon
      CASE TACTICAL SPATULA Coming soon
      CASE TANZANITE BLADE Coming soon
      CASE HUNTING KNIFE Coming soon
      CASE KARAMBIT Coming soon
      CASE KRAMPUS KUKRI Coming soon
      CASE CLEAVER Coming soon
      CASE MEK'LETH Coming soon
      EVENT JKEY Coming soon

      Two Handed Blades

      RANK MELEE STATUS
      124 LONGSWORD Coming soon
      150 FIRE AXE Coming soon
      185 ZWEIHANDER Coming soon
      CASE HATTORI Coming soon
      CASE ZERO CUTTER Coming soon
      CASE WORLD BUSTER Coming soon
      CASE NOOBSLAYER Coming soon
      CASE ZIRCON TRIDENT Coming soon
      CASE ICEMOURNE Coming soon
      CASE CHOSEN ONE Coming soon
      CASE NORDIC WAR AXE Coming soon
      EVENT REAPER Coming soon

      One Handed Blunts

      RANK MELEE STATUS
      0 MAGLITE CLUB Coming soon
      0 CROWBAR Coming soon
      0 CANDY CANE Coming soon
      15 HOLIDAY TEA Coming soon
      23 TRENCH MACE Coming soon
      50 CLONKER Coming soon
      54 NIGHTSTICK Coming soon
      97 BRASS KNUCKLE Coming soon
      109 CRICKET BAT Coming soon
      139 FRYING PAN Coming soon
      CASE TANZANITE PICK Coming soon
      CASE TOY GUN Coming soon
      CASE MJÖLNIR Coming soon
      CASE KEYBOARD Coming soon
      CASE STICK GRENADE Coming soon
      CASE ASP BATON Coming soon

      Two Handed Blunts

      RANK MELEE STATUS
      0 HOCKEY STICK Coming soon
      48 BASEBALL BAT Coming soon
      112 BANJO Coming soon
      115 STYLIS BRUSH Coming soon
      132 CLEMENTINE Coming soon
      190 VOID STAFF Coming soon
      200 MORNING STAR Coming soon
      CASE WARHAMMER Coming soon
      CASE SLEDGE HAMMER Coming soon
      CASE ZIRCON SLAMSICKLE Coming soon
      EVENT CRANE Coming soon

      Grenade

      RANK THROWABLE STATUS
      0 FRAG Coming soon

      Joke reviews

      RANK GUN? STATUS
      189 PIZZA Completed
      [REDACTED] BAN HAMMER Completed
      ??? EQUIPMENT Coming soon

      References in older reviews that need linking:

      • FAL 50.00 referenced the FIVE SEVEN!
      • 1858 CARBINE referenced the 1858 NEW ARMY!
      • JURY referenced the JUDGE!
      • KAC SRR referenced the REDHAWK 44!
      • UZI referenced the ZIP 22!
      • KRISS VECTOR referenced the ZIP 22!
      • G17 referenced the G18!
      • M1911 referenced the MACHETE!
      • RAMA 1130 referenced the MAKAROV PM!
      • IZHEVSK PB referenced the MAKAROV PM!
      posted in game feedback
      Darkman_Bree
      Darkman_Bree
    • Darkman's joke review - PIZZA

      Click to go back to the Gun Reviews Hub


      6d6f7760-fdd6-4935-8919-f4aca4d6c27a-image.png

      Overview

      The Pizza is a special weapon in the Food catagory!
      It is unlocked at Rank 189!

      The Pizza is very powerful in stomach filling, filling it at an extreme amount, it all depends on the capacity of your current stomach!
      Very often it has a magazine capacity of 8 and cannot be reloaded unless you order a new one, it is also possible to have 6, 4, 2 or even 1 slice in your magazine, with 1 being the whole pizza.

      The Pizza has no recoil at all, making it a very effective food.

      It has no iron sights, so don't bother aiming with it!


      8272d95f-f608-4c8e-b75f-b4497ce52b92-image.png

      Pepperoni.

      A special popular conversion that adds Pepperoni to your pizza!
      Very recommended attachment!

      (+) Increases taste by 20%
      (+) Improved food capacity!
      (-) Increases stomach filling making you eat a little less!


      Attachments

      The Pizza has a load of unique attachments, being the Pepperoni, Onion, Ham, Pineapple, Mushroom and Pepper!

      • The Pineapple is extremely underpowered and shouldn't be used.

      If you want a loadout, I recommend you this:

      • Dough
      • Tomato Sauce
      • Cheese
      • Pepperoni
      • Default

      Trivia

      • Very popular in Italy, known to be used as a throwable weapon!

      My opinion on this gun

      I really like this gun.
      It tastes good and makes others very happy.

      I rate this gun a 10/10!

      Click to go back to the Gun Reviews Hub

      posted in off-topic
      Darkman_Bree
      Darkman_Bree
    • HK51B [Test place news #33]

      At last, after maybe over a year, The HK51B has finally hit the test place!
      And the big mystery has been solved, What catagory was the HK51B gonna be in? LMG's? PDW's? Grenades? No! It's Carbines!

      Test place update date: 26/01/2020

      HK51B

      Weapon skin zones: Available
      Weapon sounds: https://youtu.be/VSHDjZB295I

      Weapon screenshots:
      Click here!


      HK51B stats:

      Rank: 0 Free to use for now, Have fun! (Planned rank unknown)
      Category: Carbine
      Damage: 43-26
      Damage falloff range: 35-140 studs
      Headshot multiplier: (x1.40) 60.2-36.4
      Bodyshot multiplier: (x1.00) 43-26
      Fire rate: 1000 RPM
      Magazine size: 100
      Ammo reserve: 200
      Bullet type: 7.62x51mm NATO
      Reload time: 6.7 seconds
      Empty reload time: 6.8 seconds
      Default fire mode: Auto
      Fire modes: Auto / Burst / Semi
      Muzzle velocity: 2,200 studs/s
      Penetration depth: 1.5 studs
      Suppression: 1.2
      Equip speed: 12
      Aiming speed: 11
      Weapon walkspeed: 13.0 studs/s
      Aiming walkspeed: 7.8 studs/s
      Round in chamber: None

      Extra notes about the HK51B:

      • Using Hollow Point, you can make it 2-hit anywhere up close, However it makes long range damage a 5-hit anywhere.

      Extra discovered things:

      • New Muzzle Booster barrel attachment.
        • (+) Increases RPM by 8%.
        • (-) Increases recoil.
        • (-) Decreases suppression.
      • Contracts are being worked on by Lito.
      • New voting system being worked on by Lito.
      • C7A2 is still dev-only.
      • New attachment catagory: Ammo
        • The new home of Armor Piercing, Hollow Point, Flechette, Birdshot and Slugs!
      • Various new maps such as Labatory, 2 Crane Site Revamp versions.
      • Test place map updates on Inferno, Stilla Residence,...

      Click here to play the Test Place!

      posted in general discussion
      Darkman_Bree
      Darkman_Bree
    • RE: Darkman's gun review - SCAR-L

      Yetaloz We do not mention the "F" word here.

      posted in game feedback
      Darkman_Bree
      Darkman_Bree

    Latest posts made by Darkman_Bree

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      A new melee is coming this week.

      ;)

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      FALO gang rise up!

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      urbanestdog45 Micro Uzi's stock no longer effects stats

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      Darkman_Bree
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      88b5602a-b176-47ba-9f58-e81eee28a9f7-image.png

      It becomes incredibly powerful for close range.

      posted in general discussion
      Darkman_Bree
      Darkman_Bree
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      The MK11 with .500 Conv.

      posted in general discussion
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      It was actually quite strong.
      There wasn't even a reason to use the PPSH anymore.

      posted in general discussion
      Darkman_Bree
      Darkman_Bree
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      Edited review since pretty much the entire gun changed in the test place.
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      posted in game feedback
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      Test place update:

      c60f55f7-a825-457a-9f74-f223108f4164-image.png

      posted in test place
      Darkman_Bree
      Darkman_Bree