H&K CAWS
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CAWS
H&K's answer to the Close Assault Weapon System program. Shame it never reached production. 10 rounds with a good rate of fire and good accuracy.Rank:127
Damage: 30x8 -> 27x8
Range: 90 studs -> 200 studs
Muzzle velocity: 1,600 stud/s
Ammo count: 10+1/60
Round in chamber: Yes
Caliber: 12 gauge
Fire mode: semi/auto
Head Mult: 1.3x
Torso Mult: 1.0x
Penetration: 0.5 studs
Recoil: Similar to the AA-12.
ROF: 300 RPM
Reload time: 2.3 seconds
Empty reload time: 3.5 seconds
Spread: Similar to stock Saiga-12Exclusive modifications:
Long Barrel-
[Long barrel IG info here]Olin rounds-
Now you are using the rounds originally intended for use with the CAWS. 8x tungsten alloy pellets in a high pressure, high performance cartridge, intended to defeat armor. Damage increased to 42x8 -> 35x8, range increased to 110 -> 250 studs, head multiplier is reduced to 1.0, muzzle velocity increased to 1,770 stud/s, choke is decreased for less spread and more accuracy at range. Pen increased to 2.0 studs20 round drum mag-
Increase ammo capacity to 20+1, but reduces reserves to 40 and increases reload time by .5 seconds.Images:
Do note: The G11's optic is also available by default on the gun, but is completely optional. Ditto for the G36's optic, replacing the hand guard with that of the G36. All other optics rest atop of the handguard.
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Funny that the image of the extended mag isn't working, but here it is...
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"But why are the olin rounds so oh pee?"
It's basically what you load when you want to mess up people from very far away but still have the same benefits of buckshot... With some added muscle behind it.
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KommandoKazumi said in H&K CAWS:
Do note: The G11's optic is also available by default on the gun, but is completely optional. Ditto for the G36's optic, replacing the hand guard with that of the G36. All other optics rest atop of the handguard.
I was about to comment that the scope looked like the G11 but then I saw this ^
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damage is pretty busted but otherwise sure
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dany47474747 Yea, I thought the same as well. In H3 it's treated the same as the G11 optic, though with the research I've done the optic is basically the same as that from the G11 project.
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Tbh I'd just do the normal buckshot as a 4-6 pellet kill and then make the Olin rounds a consistent 5-hit kill with tight spread, leading to a longer 1sk range and a slower hit-to-kill dropoff, at the cost of potentially less consistency and being overall worse in close quarters due to the tight spread.
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KommandoKazumi ooh, H3VR
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urbanestdog45 Yes. H3VR tends to have some of the fun fictional mods ready for guns that sometimes deserve them. Like the fictional 20 round drum for CAWS.
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KommandoKazumi yeah, I follow the devblogs. (heh, stenoff and .22 mosin)
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urbanestdog45 Tomacuzi
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M4 SOPMOD II lol shoots 17 round bursts and then shot 1 bullet before magazine auto eject
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M4 SOPMOD II Im not suggesting that.
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KommandoKazumi funky low recoil 1 shot disgustingly coloured anodized aluminum race gun in .50 BMG
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urbanestdog45 no. And I know what that is referring to and it's NOT the Triple Action Thunder.
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KommandoKazumi what is it then
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KommandoKazumi Triple Regret would be an interesting addition.
SKS go watch Anton Hand's update 95 devlog.
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urbanestdog45 I'd consider the triple regret if the BFG stops getting absurd hate.
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ah look a g11 sHoTgUn cOnVeRsIoN!
jokes aside it might be too overpowered due to the busted damage that the tungsten rounds possess and the fact that it could be combined with the 20rd Drum (unless the drum is in ammo of course)
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M200 20 round drum may inevitably end up in ammo if it's too unbalanced, but until we see it in test server it's all on paper. And things on paper seldom transfer to reality exactly as one sees it.